Zero Ballistics v2.0
by QuantiCode
Zero Ballistics is a purely multiplayer-oriented game, and does not feature a single-player part. When you host a game, your local server will try to contact our game master server and publicly list your game.
Log files and configuration files can be found here:
VISTA: C:\Users\(Username)\AppData\Roaming\Quanticode\Zero Ballistics Win XP:C:\Document and Settings\(Username)\Application Data\Quanticode\Zero Ballistics Linux ~/.config/Quanticode/Zero Ballistics
If your desired monitor resolution is not listed in the options menu, you can change the resolution directly in config.xml.
Don't try to run ZeroBallistics on a dual-monitor setup with 3d-acceleration enabled for both displays, or you will experience choppy motion.
2.0 GHz CPU, 512 MB RAM
128 MB graphics accelerator
Internet
access
Zero Ballistics requires Shader-Model 2.0 and GLSL 1.2 to run. Please download and install the latest driver for your graphics card if you run into any trouble playing the game.
Main Menu
Tank
handling
Weapons and
Skills
Scoring
Upgrades
Default
Controls
Contact
After installing and starting the game the main menu comes up and offers a range of possibilities that are explained in detail here:
Host Game: Starts a local server with the specified settings and immediately connects to it. Other players can join this server on the specified port. When hosting a game, your local server is automatically registered with the game master server.
Join Game: Allows to connect to other servers that are currently running Zero Ballistics. You can either list the public servers on the internet, LAN servers which are listening on the default port, or directly specify an IP address to connect to.
Options: Provides a wide range of settings that are
related to the game. The settings are divided into 5 categories:
Game, Video, Audio, Graphics and Keys.
With the graphics settings
the game performance can be adjusted to the power of the
hardware provided. If you experience any performance problems,
first try to lower the settings for graphics quality
here. Currently, the game has to be restarted for video and
graphic changes to take effect.
Customize your controls by
clicking on the "Keys" tab, and change your player name in
the category "Game".
Credits: A list of everybody who was involved in creating this game.
Quit: Escape route to the real world.
The tank's body is controlled with standard keys W,S,A,D to drive forward, backward, left and right. The turret is controlled independently from the body and follows the movement of the mouse. Dragging the mouse to the left or to the right results in rotating the turret, while pushing the mouse forward or pulling it back controls the vertical alignment of the cannon mounted on the turret.
The tank is equipped with three different weapon systems. The main
gun (default: left mouse button) fires projectiles that follow a
ballistic trajectory, therefore it is necessary to lead the target
and aim higher if it is farther away. This weapon does a fair amount
of damage but the projectiles move with low speed.
The secondary
weapon is a machine gun (default: right mouse button) that fires
high-velocity rounds which have a limited range but follow a straight
line so you should aim directly at your target. The machine gun does
a rather small amount of damage.
Depending on the chosen skill,
tanks are also equipped with a small amount of mines which are
dropped at the rear end of the tank's body (default: F). Mines do a
high amount of damage if another tank runs over them, but can be
destroyed by shooting at them, and have a limited lifetime.
Your tank also is equipped with a stealth device so you can only be seen by your enemy's radar when you are firing your main gun!
You can select the equipment of your tank in the equipment menu (default: E). Equip your tank with the weapons and skills that best fit your playing style! Changes you make here will take effect only after your next respawn.
The score table (default: TAB) shows each player's score, kills, deaths, level and ping. Your accuracy and efficiency are displayed as well. For each kill you are awarded two upgraded points, substantially weaker or stronger opponents give one or four upgrade points, respectively.
During the game it is possible to upgrade the tank in the three categories weapon, armor and speed. Each category has three levels that can be unlocked consecutively by spending upgrade points. Upgrade points are earned by killing opponents, or helping somebody else kill an opponent.
The upgrade menu (default: U) shows a short description of each upgrade, together with upgrade costs that need to be spent to activate an upgrade. Upgrades can also be activated via hotkeys (default: 1,2,3). Choose your upgrades wisely to gain an advantage over your enemies!
W,S,A,D |
Accelerate, brake and steer |
Mouse movement |
Turret control |
Left mouse button |
Fire main cannon |
Right mouse button |
Fire machine gun |
F |
Lay mine |
E |
Show equipment menu |
U |
Show upgrade menu |
1,2,3 |
Shortcuts to upgrading a category |
H |
Show help screen |
Space |
Tank handbrake |
J |
Flip the tank (after getting stuck) |
TAB |
Show scoreboard |
ESC |
Return to main menu |
Should you experience any problems when running the beta version of "Zero Ballistics", don't hesitate to contact us at support@quanticode.com. You can also post into our forum. Comments are always welcome!